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rollenspiel:shadowrun:leverage_hack:talents [2012/07/23 21:26] stefanohrmannrollenspiel:shadowrun:leverage_hack:talents [2012/07/23 21:33] (aktuell) – [Open Talents] stefanohrmann
Zeile 31: Zeile 31:
 Here’s a list of example Grifter Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43. Here’s a list of example Grifter Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43.
  
-How YOU Doin’? +==== How YOU Doin’? ====
-,,,,,,,,,,,,,,+
  
 You’re really good at seduction, but be careful—you never know how someone’s going to react. Flirting can backfire. You’re really good at seduction, but be careful—you never know how someone’s going to react. Flirting can backfire.
Zeile 42: Zeile 41:
 **Effect:** If you wish, add an extra d10 to your roll—but if you do, you must also add a d4.  **Effect:** If you wish, add an extra d10 to your roll—but if you do, you must also add a d4. 
  
-Master of Disguise +==== Master of Disguise ====
-,,,,,,,,,,,,,,,,,,+
  
 **Role:** Grifter **Role:** Grifter
Zeile 51: Zeile 49:
 **Effect:** First, you always gain an extra d6 to your roll to pass as someone you’re not when wearing a disguise. Second, provided you were disguised one time or the other (or both), the Fixer may not invoke any Complications or other bonuses against you to see through the disguise the second time. **Effect:** First, you always gain an extra d6 to your roll to pass as someone you’re not when wearing a disguise. Second, provided you were disguised one time or the other (or both), the Fixer may not invoke any Complications or other bonuses against you to see through the disguise the second time.
  
-Slip of the Tongue +==== Slip of the Tongue ====
-,,,,,,,,,,,,,,,,,,+
  
 You use the Mark’s words against him like a judo master. You use the Mark’s words against him like a judo master.
Zeile 62: Zeile 59:
 **Effect:** You may ask the Fixer a question about the character you’re rolling against, which the Fixer must answer truthfully. The Fixer may answer vaguely, especially if the question requests finely detailed information (“What’s his Swiss bank account number?”). **Effect:** You may ask the Fixer a question about the character you’re rolling against, which the Fixer must answer truthfully. The Fixer may answer vaguely, especially if the question requests finely detailed information (“What’s his Swiss bank account number?”).
  
-Social Center +==== Social Center ====
-,,,,,,,,,,,,,+
  
 In social situations, things always seem to revolve around you. You know how to play that to your advantage. In social situations, things always seem to revolve around you. You know how to play that to your advantage.
Zeile 73: Zeile 69:
 **Effect:** You may share (give or accept) Plot Points with that other Crewmember. No more than 3 Plot Points may change hands through the use of this Talent per scene. **Effect:** You may share (give or accept) Plot Points with that other Crewmember. No more than 3 Plot Points may change hands through the use of this Talent per scene.
  
-Takes One to Know One +==== Takes One to Know One ====
-,,,,,,,,,,,,,,,,,,,,,+
  
 You can spot a liar better than anyone. Mostly because you’re pretty good at lying yourself. You can spot a liar better than anyone. Mostly because you’re pretty good at lying yourself.
Zeile 84: Zeile 79:
 **Effect:** Add a d8 to your Notice Action to sense a lie. **Effect:** Add a d8 to your Notice Action to sense a lie.
  
-Wanna Buy a Watch? +==== Wanna Buy a Watch? ====
-,,,,,,,,,,,,,,,,,,+
  
 You’re good at crude, street-level cons. Inelegant, but petty criminals pull this stuff for a reason—it works.  You’re good at crude, street-level cons. Inelegant, but petty criminals pull this stuff for a reason—it works. 
Zeile 99: Zeile 93:
 Here’s a list of example Hacker Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43. Here’s a list of example Hacker Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43.
  
-Are You Gonna Log In or Whistle Dixie? +==== Are You Gonna Log In or Whistle Dixie? ====
-,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,+
  
 You’re a 104-key-slingin’ cowboy, and it’s high noon. Draw. You’re a 104-key-slingin’ cowboy, and it’s high noon. Draw.
Zeile 110: Zeile 103:
 **Effect:** Your expertise at real-time dueling with other Hackers gives you an additional d8 in your roll. **Effect:** Your expertise at real-time dueling with other Hackers gives you an additional d8 in your roll.
  
-Can You Hear Me Now? +==== Can You Hear Me Now? ====
-,,,,,,,,,,,,,,,,,,,,+
  
 You’re an expert at cracking communication systems. You’re an expert at cracking communication systems.
Zeile 121: Zeile 113:
 **Effect:** You gain an extra d8 on the roll. **Effect:** You gain an extra d8 on the roll.
  
-Do You Have That Thing I Gave You? +==== Do You Have That Thing I Gave You? ====
-,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,+
  
 You’re a gadgeteer, and you share the wealth. You’re a gadgeteer, and you share the wealth.
Zeile 132: Zeile 123:
 **Effect:** Give another member of the team an extra d8 on any roll by reminding them of the sweet piece of gadgetry you gave them. You must describe how the gadget will help in the current situation. If you use this for somebody during their Flashback Action (see Flashbacks, page 76), increase the die to a d10. **Effect:** Give another member of the team an extra d8 on any roll by reminding them of the sweet piece of gadgetry you gave them. You must describe how the gadget will help in the current situation. If you use this for somebody during their Flashback Action (see Flashbacks, page 76), increase the die to a d10.
  
-Over-The-Shoulder Hacker +==== Over-The-Shoulder Hacker ====
-,,,,,,,,,,,,,,,,,,,,,,,,+
  
 You have a knack for learning phone numbers, PINs, and passwords just by casually watching someone manipulate a phone or keyboard. You have a knack for learning phone numbers, PINs, and passwords just by casually watching someone manipulate a phone or keyboard.
Zeile 143: Zeile 133:
 **Effect:** You automatically succeed when you attempt to access the same system that you watched the Mark or Supporting Character access (unless they change their password, of course). If they dialed a phone, you memorize the number and can easily look it up next time you get the chance. Either way, the Mark doesn’t notice you observe him. **Effect:** You automatically succeed when you attempt to access the same system that you watched the Mark or Supporting Character access (unless they change their password, of course). If they dialed a phone, you memorize the number and can easily look it up next time you get the chance. Either way, the Mark doesn’t notice you observe him.
  
-PDQ Rembrandt +==== PDQ Rembrandt ====
-,,,,,,,,,,,,,+
  
 You have an artist’s eye, and you’re quick about it. You have an artist’s eye, and you’re quick about it.
Zeile 154: Zeile 143:
 **Effect:** You complete the task in a fraction of the usual time: hours rather than days, or minutes rather than hours. **Effect:** You complete the task in a fraction of the usual time: hours rather than days, or minutes rather than hours.
  
-Shut Down All The Garbage Mashers on the Detention Level +==== Shut Down All The Garbage Mashers on the Detention Level ====
-,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,+
  
 You’re an ace at manipulating the physical environment. You’re an ace at manipulating the physical environment.
Zeile 169: Zeile 157:
 Here’s a list of example Hitter Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43. Here’s a list of example Hitter Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43.
  
-Badass +==== Badass ====
-,,,,,,+
  
 No help? No problem—you know how to fight when you’re outnumbered. No help? No problem—you know how to fight when you’re outnumbered.
Zeile 180: Zeile 167:
 **Effect:** Remove one of the dice the Fixer gains from outnumbering you. **Effect:** Remove one of the dice the Fixer gains from outnumbering you.
  
-Everything is a Weapon +==== Everything is a Weapon ====
-,,,,,,,,,,,,,,,,,,,,,,+
  
 You can use anything that isn’t bolted down, and some things that are, as weapons. You can use anything that isn’t bolted down, and some things that are, as weapons.
Zeile 191: Zeile 177:
 **Effect:** Step up the Asset die rating by one (d12 maximum). **Effect:** Step up the Asset die rating by one (d12 maximum).
  
-Haymaker +==== Haymaker ====
-,,,,,,,,+
  
 You drop your guard and swing for the fences. Be careful—even if you connect, you might be off balance. You drop your guard and swing for the fences. Be careful—even if you connect, you might be off balance.
Zeile 202: Zeile 187:
 **Effect:** For the next beat in this Fight Action, step back your :trait:`Hitter` die rating by one and add a d4 to your roll. If you successfully raise the stakes, it counts as an Extraordinary Success even if you didn’t raise the stakes by 5 or more. **Effect:** For the next beat in this Fight Action, step back your :trait:`Hitter` die rating by one and add a d4 to your roll. If you successfully raise the stakes, it counts as an Extraordinary Success even if you didn’t raise the stakes by 5 or more.
  
-I Can Kill You With My Mind +==== I Can Kill You With My Mind ====
-,,,,,,,,,,,,,,,,,,,,,,,,,,,+
  
 You’re not just tough; you’re smart, and you fight that way. You’re not just tough; you’re smart, and you fight that way.
Zeile 213: Zeile 197:
 **Effect:** Add your :trait:`Intelligence` die to your roll, and include a third die in your result. **Effect:** Add your :trait:`Intelligence` die to your roll, and include a third die in your result.
  
-Only Suckers Fight Fair +==== Only Suckers Fight Fair ====
-,,,,,,,,,,,,,,,,,,,,,,,+
  
 You’re not above launching ambushes, throwing sucker punches, and kicking guys when they’re down. You’re not above launching ambushes, throwing sucker punches, and kicking guys when they’re down.
Zeile 224: Zeile 207:
 **Effect:** Add a d8 to your roll. If the Fixer gives you an Opportunity when he tries to raise the stakes, step the die up to a d10 on your next roll; otherwise, step it down to a d6 for the rest of the Fight Action.  **Effect:** Add a d8 to your roll. If the Fixer gives you an Opportunity when he tries to raise the stakes, step the die up to a d10 on your next roll; otherwise, step it down to a d6 for the rest of the Fight Action. 
  
-Put That Gun Away +==== Put That Gun Away ====
-,,,,,,,,,,,,,,,,,+
  
 Heavily armed opponents don’t scare you. Heavily armed opponents don’t scare you.
Zeile 235: Zeile 217:
 **Effect:** You disarm your opponent(s), removing the Complication die. This Complication remains out of play for the remainder of this scene, and possibly longer if there’s no narrative justification for the opposition rearming themselves. **Effect:** You disarm your opponent(s), removing the Complication die. This Complication remains out of play for the remainder of this scene, and possibly longer if there’s no narrative justification for the opposition rearming themselves.
  
-Tactical Eye +==== Tactical Eye ====
-,,,,,,,,,,,,+
  
 You’re a good one to have around in a fight, even if you’re not the one doing the fighting. You’re a good one to have around in a fight, even if you’re not the one doing the fighting.
Zeile 246: Zeile 227:
 **Effect:** When the opposition gives you or another Crewmember an Opportunity, whichever of you is not in the fight may lend his :trait:`Hitter` die to the one in the fight, who immediately adds it to the current roll, recalculating the result if necessary. **Effect:** When the opposition gives you or another Crewmember an Opportunity, whichever of you is not in the fight may lend his :trait:`Hitter` die to the one in the fight, who immediately adds it to the current roll, recalculating the result if necessary.
  
-Threat Assessment +==== Threat Assessment ====
-,,,,,,,,,,,,,,,,,+
  
 You can size ‘em up. You can size ‘em up.
Zeile 261: Zeile 241:
 Here’s a list of example Mastermind Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43. Here’s a list of example Mastermind Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43.
  
-Archangel +==== Archangel ====
-,,,,,,,,,+
  
 You keep tabs on the activity of the Crew, and like an unseen guardian angel you make sure people who need a hand get one. You keep tabs on the activity of the Crew, and like an unseen guardian angel you make sure people who need a hand get one.
Zeile 272: Zeile 251:
 **Effect:** Any Crewmember you’re in contact with (including yourself) can spend Plot Points to give a die to any other member of the Crew you’re in contact with (also including yourself). **Effect:** Any Crewmember you’re in contact with (including yourself) can spend Plot Points to give a die to any other member of the Crew you’re in contact with (also including yourself).
  
-Master Plan +==== Master Plan ====
-,,,,,,,,,,,+
  
 Unexpected problem? Think you didn’t plan for that? Think again. Unexpected problem? Think you didn’t plan for that? Think again.
Zeile 283: Zeile 261:
 **Effect:** For each Opportunity the Fixer gives you, you may turn a 1 of your own into a 2. **Effect:** For each Opportunity the Fixer gives you, you may turn a 1 of your own into a 2.
  
-Sea of Calm +==== Sea of Calm ====
-,,,,,,,,,,,+
  
 When everything goes to hell, that’s when you step up and pull the team together. When everything goes to hell, that’s when you step up and pull the team together.
Zeile 294: Zeile 271:
 **Effect:** The next Crewmember (that you’re in contact with) to make a roll may add your :trait:`Mastermind` die to the roll.  **Effect:** The next Crewmember (that you’re in contact with) to make a roll may add your :trait:`Mastermind` die to the roll. 
  
-Stay On Target +==== Stay On Target ====
-,,,,,,,,,,,,,,+
  
 You encourage your Crew to ignore distractions and keep their goal in mind. You encourage your Crew to ignore distractions and keep their goal in mind.
Zeile 305: Zeile 281:
 **Effect:** You nullify that Complication, eliminating it for the duration of the Job. **Effect:** You nullify that Complication, eliminating it for the duration of the Job.
  
-The Bigger They Are +==== The Bigger They Are ====
-,,,,,,,,,,,,,,,,,,,+
  
 Your favorite technique for getting things done is to get the Mark to do himself in, using his own strengths against him. Your favorite technique for getting things done is to get the Mark to do himself in, using his own strengths against him.
Zeile 320: Zeile 295:
 Here’s a list of example Thief Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43. Here’s a list of example Thief Talents. You can use them as-is or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43.
  
-Aerialist +==== Aerialist ====
-,,,,,,,,,+
  
 You can work several stories above anything you can easily stand on without breaking a sweat. You can work several stories above anything you can easily stand on without breaking a sweat.
Zeile 331: Zeile 305:
 **Effect:** Add a d8 to any roll made under such circumstances. Also, spending a Plot Point nullifies Locationbased Traits related to being up high, swinging from a rope, etc., that work against you for the duration of the scene. **Effect:** Add a d8 to any roll made under such circumstances. Also, spending a Plot Point nullifies Locationbased Traits related to being up high, swinging from a rope, etc., that work against you for the duration of the scene.
  
-Perfect Timing +==== Perfect Timing ====
-,,,,,,,,,,,,,,+
  
 Folks set their watches to you.  Folks set their watches to you. 
Zeile 342: Zeile 315:
 **Effect:** Gain an extra d8 to your roll. Oh, and you never need a watch to know what time it is. **Effect:** Gain an extra d8 to your roll. Oh, and you never need a watch to know what time it is.
  
-Pickpocket +==== Pickpocket ====
-,,,,,,,,,,+
  
 No wallet, keycard, or mobile phone is safe from you. No wallet, keycard, or mobile phone is safe from you.
Zeile 353: Zeile 325:
 **Effect:** Add a d8 to your roll. **Effect:** Add a d8 to your roll.
  
-Safecracker +==== Safecracker ====
-,,,,,,,,,,,+
  
 You’re aces at opening locks and cracking safes. You’re aces at opening locks and cracking safes.
Zeile 364: Zeile 335:
 **Effect:** You gain an extra d8 on the roll. **Effect:** You gain an extra d8 on the roll.
  
-Silent Entry +==== Silent Entry ====
-,,,,,,,,,,,,+
  
 Whether it’s because you’re a contortionist, or you’re little, or both, you have a knack for squeezing into tiny spaces in complete silence and without leaving a trace. Whether it’s because you’re a contortionist, or you’re little, or both, you have a knack for squeezing into tiny spaces in complete silence and without leaving a trace.
Zeile 375: Zeile 345:
 **Effect:** Turn every d4 in your pool into a d6, for this roll only. For each Opportunity the Fixer gives you, convert a 1 in your own roll into a 2. **Effect:** Turn every d4 in your pool into a d6, for this roll only. For each Opportunity the Fixer gives you, convert a 1 in your own roll into a 2.
  
-Steady Hands +==== Steady Hands ====
-,,,,,,,,,,,,+
  
 Unexpected trouble doesn’t rattle you. Unexpected trouble doesn’t rattle you.
Zeile 390: Zeile 359:
 Here’s a list of example Open Talents that are not affiliated with any particular Role. You can use them asis or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43. Here’s a list of example Open Talents that are not affiliated with any particular Role. You can use them asis or as inspiration for others. For guidelines on creating your own, see “Constructing Your Own Talents” on page 43.
  
-Chewing the Scenery +==== Chewing the Scenery ====
-,,,,,,,,,,,,,,,,,,,+
  
 **Role:** Any **Role:** Any
Zeile 399: Zeile 367:
 **Effect:** You may add your primary Role die to your roll. **Effect:** You may add your primary Role die to your roll.
  
-Hawkeye +==== Hawkeye ====
-,,,,,,,+
  
 You have the eyes of a hawk and the ears of a fox. You have the eyes of a hawk and the ears of a fox.
Zeile 410: Zeile 377:
 **Effect:** Gain an extra d8 to your roll. Spend a Plot Point to make it a d10. **Effect:** Gain an extra d8 to your roll. Spend a Plot Point to make it a d10.
  
-I Just Work Here +==== I Just Work Here ====
-,,,,,,,,,,,,,,,,+
  
 You’re good at pretending to be a faceless worker bee, deflecting attention from yourself. You’re good at pretending to be a faceless worker bee, deflecting attention from yourself.
Zeile 421: Zeile 387:
 **Effect:** If you later need to pose as someone else or try a Face Action, the Mark (or anybody connected to him) won’t remember your face. If, in the original scene, something happened to remove your veil of anonymity (you’re introduced to him, you noisily spill a tray of drinks, or you, I dunno, stab him with a fork) then all bets are off. **Effect:** If you later need to pose as someone else or try a Face Action, the Mark (or anybody connected to him) won’t remember your face. If, in the original scene, something happened to remove your veil of anonymity (you’re introduced to him, you noisily spill a tray of drinks, or you, I dunno, stab him with a fork) then all bets are off.
  
-Johnny (or Jenny) On-The-Spot +==== Johnny (or Jenny) On-The-Spot ====
-,,,,,,,,,,,,,,,,,,,,,,,,,,,,,+
  
 You have a knack for being where you need to be, and bringing your A-game when you get there.  You have a knack for being where you need to be, and bringing your A-game when you get there. 
Zeile 432: Zeile 397:
 **Effect:** You can place yourself in any scene that didn’t already have you there, and you give an extra d6 to the next roll that you or your Crew makes in that scene. You can’t activate this Talent if you’re heavily engaged elsewhere. **Effect:** You can place yourself in any scene that didn’t already have you there, and you give an extra d6 to the next roll that you or your Crew makes in that scene. You can’t activate this Talent if you’re heavily engaged elsewhere.
  
-Opportunist +==== Opportunist ====
-,,,,,,,,,,,+
  
 **Role:** Any **Role:** Any
Zeile 440: Zeile 404:
  
 **Effect:** When the Fixer gives you an Opportunity, you gain an additional d6 on your roll. Recalculate your result if appropriate. **Effect:** When the Fixer gives you an Opportunity, you gain an additional d6 on your roll. Recalculate your result if appropriate.
- 
  
 ===== Constructing Your Own Talents ===== ===== Constructing Your Own Talents =====
rollenspiel/shadowrun/leverage_hack/talents.1343071576.txt.gz · Zuletzt geändert: 2012/07/23 21:26 von stefanohrmann