Life Points represent your character’s physical health. The Strength and Constitution of the character are the determinant factors; a big muscle-bound athlete can survive more punishment than a pencil-necked, coldcatching nerd. Life Points determine the amount of physical damage the character can take before being unable to function.
Life Points are determined by adding the character’s Strength and Constitution, multiplying the result by four, and adding 10—or you can skip the math and just consult the Life Point Table on the next page. This formula is for human beings (and human-like beings, such as Slayers and vampires). Some creatures have different Life Point totals (many demons are much tougher than normal humans, for example).
The Hard to Kill Quality (see p. 46) is a good way to increase Life Points. Players should figure out Life Points at the end of character creation after all Attributes have been figured out normally.
Constitution | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Strength | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
1 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 46 | 50 | 54 |
2 | 22 | 26 | 30 | 34 | 38 | 42 | 46 | 50 | 54 | 58 |
3 | 26 | 30 | 34 | 38 | 42 | 46 | 50 | 54 | 58 | 62 |
4 | 30 | 34 | 38 | 42 | 46 | 50 | 54 | 58 | 62 | 66 |
5 | 34 | 38 | 42 | 46 | 50 | 54 | 58 | 62 | 66 | 70 |
6 | 38 | 42 | 46 | 50 | 54 | 58 | 62 | 66 | 70 | 74 |
7 | 42 | 46 | 50 | 54 | 58 | 62 | 66 | 70 | 74 | 78 |
8 | 46 | 50 | 54 | 58 | 62 | 66 | 70 | 74 | 78 | 82 |
9 | 50 | 54 | 58 | 62 | 66 | 70 | 74 | 78 | 82 | 86 |
10 | 54 | 58 | 62 | 66 | 70 | 74 | 78 | 82 | 86 | 90 |